While I'm continuing to work on other areas of the project, here's a quick update on Volan with his textures finalised. I'm pretty pleased with the results as the final outcome achieved the original concept faithfully with only minor adjustments.
Original Concept
Character Volan Texture
Posted by
Leo Tsang
on
Saturday, April 28, 2012
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Year 3: Unit 2
Isle of Cirrus Interim Presentation
Posted by
Leo Tsang
on
Thursday, April 19, 2012
We had an interim presentation this week, so its a good way to recap on the project thus far which you can find in the scribd presentation below. There's still a way to go so I'll be giving it my all in the remaining weeks left.
Isle of Cirrus Interim Presentation
Below are some larger still images of the island as it continues to take shape. The clouds are currently an expermentation with using maya fluids which I hope to be able to take further.
The main priortiy for now is to complete the texturing while getting lighting into the mix. I also aim to get a new version of the previs up in light of feedback and the development of the island.
Isle of Cirrus Interim Presentation
Below are some larger still images of the island as it continues to take shape. The clouds are currently an expermentation with using maya fluids which I hope to be able to take further.
The main priortiy for now is to complete the texturing while getting lighting into the mix. I also aim to get a new version of the previs up in light of feedback and the development of the island.
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Year 3: Unit 2
Character Volan Model and Rig
Posted by
Leo Tsang
on
Wednesday, April 11, 2012
Over the past week of the Easter break, I've been predominantly getting the character Volan up to speed with his completed model and rig in place. All that is left is to complete the texture which I will carry out in conjuntion with the texturing of the environment.
A system of skin weights and follicles are used to keep the various layers of props in place, where IK/FK switching is also avaliable for the legs. UVs are also laid out, allowing for the transfer of texturing in the near future.
Blendshapes have been created for facial movements, with a squinting expression shown below.
Testing the capabilities of the rig with some quick posing helped to expose any errors and allow for refinements where necessary.
With Volan predominantly complete, he can now move into the world of the environment which will help to realise the design of the island as a whole.
A system of skin weights and follicles are used to keep the various layers of props in place, where IK/FK switching is also avaliable for the legs. UVs are also laid out, allowing for the transfer of texturing in the near future.
Blendshapes have been created for facial movements, with a squinting expression shown below.
Testing the capabilities of the rig with some quick posing helped to expose any errors and allow for refinements where necessary.
With Volan predominantly complete, he can now move into the world of the environment which will help to realise the design of the island as a whole.
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Character,
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Volan,
Year 3: Unit 2
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