With the head of the Games Model completed, we have moved on to create the body of the character following the same principles as before, where the model is not smoothed relying on the softening/hardening of normals. Additional faces are also given to areas of particular deformation.
Game Modelling - Body
Posted by
Leo Tsang
on
Saturday, February 19, 2011
Labels:
Game Modelling,
Maya,
Workshops
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