As part of our workshops concerning Game Modelling, we have begun to look at the potential of Normal Maps to significantly increase the level of detail with texturing. A flat plane with low geometry can give the impression of depth and detail with the use of normal maps. However, they lose their effectiveness when viewed at extreme angles.
Maya - Normal Maps
Posted by
Leo Tsang
on
Friday, February 25, 2011
Labels:
Maya,
Normal Maps,
Workshops
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3 comments:
any use?
http://www.rigging101.com
http://fliponline.blogspot.com/
Interesting, especially the 'Draw your Timing' thing using Maya's Fcheck:
http://fliponline.blogspot.com/2011/02/quick-trick-draw-your-timing.html
As well as the 'Perfect Imperfection' post analysing the movements of footage.
http://fliponline.blogspot.com/2010/06/perfect-imperfection.html
Thanks for the links Phil :)
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