Here we explored how to control animation cycles with instancing particles. In the scenarios below, the animation cycle is offset for each instance while working with the scene; the robot's feet matches contact with the ground, as well as the spiders following the curvature of the nurb surface.
Maya Dynamics #07
Posted by
Leo Tsang
on
Thursday, March 24, 2011
Labels:
Dynamics,
Maya,
Workshops,
Year 2: Unit 3
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