The Big Game Hunter takes a vacation from his usual routine to relax on the beach with his loving recreation of a colonial sand castle - if only he could work out how to deploy his deck chair...
Animatic
Previs
I'm pretty pleased with the way they turned out, managing to fit all my intended elements from my final storyboard within the one minute timeframe.
Initially, I did not intend to put as much detail in the animatic (i.e. number of frames), though I'm glad I did with the final result. I found it viable to do so as the majority of the elements were resolved in my final storyboard making it an easier process to crossover the materials into the animatic. Where the previs was a little more tricky to tackle with the technical aspect, I'm satisfied with the outcome delivering the core foundations of the story across, seeking to only improve the general animation and aesthetics makeup.
Enjoy!
Showing posts with label Year 1: Unit 4. Show all posts
Showing posts with label Year 1: Unit 4. Show all posts
Animatic + Previs - BGH: On Vacation
Posted by
Leo Tsang
on
Friday, March 05, 2010
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Year 1: Unit 4
BGH Character Sheet
Posted by
Leo Tsang
on
Friday, March 05, 2010
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Digital Painting,
Year 1: Unit 4
Storyboard
Posted by
Leo Tsang
on
Wednesday, March 03, 2010
Finally got it done over past few days. Made some tweaks from my first iteration for better pacing and coherency.


Oh and the crab has somehow wormed its way as a background/side character...


Oh and the crab has somehow wormed its way as a background/side character...
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Year 1: Unit 4
Big Game Hunter Concept #04
Posted by
Leo Tsang
on
Wednesday, March 03, 2010
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Year 1: Unit 4
Scene Concept #02
Posted by
Leo Tsang
on
Tuesday, March 02, 2010
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Year 1: Unit 4
Scene Concept
Posted by
Leo Tsang
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Tuesday, March 02, 2010
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Year 1: Unit 4
Tiger Rug/ Bird of Prey Umbrella
Posted by
Leo Tsang
on
Tuesday, March 02, 2010
To help personalise BGH to his surroundings, I thought to fashion some of his beach equipment with a hunting theme, such as changing his beach mat into a bear rug of sorts made his recent game.
On a beach with sand, I thought a tiger rug would be more appropriate.

References



And perhaps a bird of prey fashioned into a beach umbrella



On a beach with sand, I thought a tiger rug would be more appropriate.

References


And perhaps a bird of prey fashioned into a beach umbrella



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Deck Chair
Posted by
Leo Tsang
on
Tuesday, March 02, 2010
While there are several different shapes and forms of deck chairs, I believe the traditional folding deck chair is best with its tried and true comedic potential.




Behold, deck chair woes:




Behold, deck chair woes:
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Year 1: Unit 4
Colonial Castle/Fort
Posted by
Leo Tsang
on
Saturday, February 27, 2010
For the castle, I thought the design would serve well in capturing a similar colonial era of the BGH to further establish his relationship with such an object. As such, he lovingly recreates the design as a castle of his time and place, only for it to similarly crash with his downfall.
Moreover, while some previous grand castle imagery I looked at earlier may give a pleasing form, it would most likely feel disjointed to the BGH, where the standard sand bucket castle would feel far too basic to have any real sentimental value to the BGH.


Its been tricky to find a balance in the design to keep it creatively appealing while maintaining its roots to an colonial era. Too much of one thing pushes the castle into a different direction entirely as grand towers with pointed tops appeared too disney/fantasy like, where other general forms felt too medieval. As such, I've structured the castle similarly to a colonial star fort, with a central tower to give it some height and form.

I believe the design works well to some degree, linking to the era of the BGH while maintaining some pleasing aesthetic form, though I wonder if I can push this further. Yet for now, it will serve as a place holder as the sand castle within my storyboards until I can return to it with some more time.
Some reference images of colonial castles/forts.







Moreover, while some previous grand castle imagery I looked at earlier may give a pleasing form, it would most likely feel disjointed to the BGH, where the standard sand bucket castle would feel far too basic to have any real sentimental value to the BGH.


Its been tricky to find a balance in the design to keep it creatively appealing while maintaining its roots to an colonial era. Too much of one thing pushes the castle into a different direction entirely as grand towers with pointed tops appeared too disney/fantasy like, where other general forms felt too medieval. As such, I've structured the castle similarly to a colonial star fort, with a central tower to give it some height and form.

I believe the design works well to some degree, linking to the era of the BGH while maintaining some pleasing aesthetic form, though I wonder if I can push this further. Yet for now, it will serve as a place holder as the sand castle within my storyboards until I can return to it with some more time.
Some reference images of colonial castles/forts.







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Year 1: Unit 4
Initial Storyboard
Posted by
Leo Tsang
on
Saturday, February 27, 2010
Here I have developed an initial storyboard for my 1 minute story featuring a Big Game Hunter, Deck Chair and Castle, helping to visualise the type of structure and imagery I have in mind. If it serves well, one should be able to read the storyboard and gather the basic premise of the story. But just in case, I've included a brief description to shed light on any confusion that might occur.
Act 1 opens with an extreme of close-up of the sand castle, zooming out to show BGH standing tall and proud admiring his handiwork of a colonial fashion sand castle. Act 2 shortly begins as BGH begins to attempt to deploy a deck chair.

Using a series of cuts in quick succession, this will help illustrate BGH vain attempts at deploying the deck chair in a comical fashion. His proud, composed nature notably deteriorates into an extreme fiery temper. Throwing the deck chair in the air in a frenzy, he grasps his gun and takes several shots at the deck chair filling the scene in smoke.

As the smoke clears, BGH smirks in triumphant as the deck chair reveals itself amazingly deployed. Act 3 concludes as BGH tries to recompose himself, sits down on the deck chair with a pause, only for it to collapse under the weight of him landing with a great thud, which causes his pride and joy of his sand castle to similarly collapse in total and utter defeat.

Its by no means final, as I intend to refine and develop the storyboard further as things will most likely develop. Feedback and thoughts is most appreciated as always.
Act 1 opens with an extreme of close-up of the sand castle, zooming out to show BGH standing tall and proud admiring his handiwork of a colonial fashion sand castle. Act 2 shortly begins as BGH begins to attempt to deploy a deck chair.

Using a series of cuts in quick succession, this will help illustrate BGH vain attempts at deploying the deck chair in a comical fashion. His proud, composed nature notably deteriorates into an extreme fiery temper. Throwing the deck chair in the air in a frenzy, he grasps his gun and takes several shots at the deck chair filling the scene in smoke.

As the smoke clears, BGH smirks in triumphant as the deck chair reveals itself amazingly deployed. Act 3 concludes as BGH tries to recompose himself, sits down on the deck chair with a pause, only for it to collapse under the weight of him landing with a great thud, which causes his pride and joy of his sand castle to similarly collapse in total and utter defeat.

Its by no means final, as I intend to refine and develop the storyboard further as things will most likely develop. Feedback and thoughts is most appreciated as always.
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Year 1: Unit 4
Bouncing Ball #3
Posted by
Leo Tsang
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Friday, February 26, 2010
Third bouncing ball with rotation and movement.
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Year 1: Unit 4
PaperClip Chain
Posted by
Leo Tsang
on
Friday, February 26, 2010
Expanding upon the Pendulum swing animation, this workshop follows a similar process yet this time with separate moveable joints in the form of a pin, paperclips and blue-tac.
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Camera Movement - Crane, Dolly, Pitch, Roll
Posted by
Leo Tsang
on
Friday, February 26, 2010
Maya workshop creating several types of camera movements from a crane and dolly rig, as well as pitch and roll movements. It was most insightful and satisfying in creating these camera movements having seen many of these techniques used repeatedly in film.
Crane Rig Pan
Dolly Cam Pan
Pitch Pan
Staircase Roll
Crane Rig Pan
Dolly Cam Pan
Pitch Pan
Staircase Roll
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Big Game Hunter Concept #03
Posted by
Leo Tsang
on
Wednesday, February 24, 2010
Updating some of my further progress on the BGH character, refining his silhouette and some defining aspects such as his moustache.


I've tried to emphasise his skinny stature to reflect his gentlemanly, fiery character that can be well animated in his conflict with the deck chair. The moustache will also similarly react accordingly to reflect his given reaction e.g. a drooping moustache for dejection.
Thanks to everyone for the feedback and comments I received while carrying this around earlier today, I feel much more confident in the design and what is needed to take it further. Namely a stronger frame/pose to emphasis his stature, while perhaps returning to the original Pith style helmet (bottom right of heads) for a more iconic design typical of a big game hunter. The wider brim, although pleasing to the general silhouette, may detract from his iconic hunter status. I'm also favouring the bottom left rounded moustache for its more British style, while also granting the opportunity to be well manipulated.
Any more feedback is greatly appreciated while I'll concentrate on some storyboarding.


I've tried to emphasise his skinny stature to reflect his gentlemanly, fiery character that can be well animated in his conflict with the deck chair. The moustache will also similarly react accordingly to reflect his given reaction e.g. a drooping moustache for dejection.
Thanks to everyone for the feedback and comments I received while carrying this around earlier today, I feel much more confident in the design and what is needed to take it further. Namely a stronger frame/pose to emphasis his stature, while perhaps returning to the original Pith style helmet (bottom right of heads) for a more iconic design typical of a big game hunter. The wider brim, although pleasing to the general silhouette, may detract from his iconic hunter status. I'm also favouring the bottom left rounded moustache for its more British style, while also granting the opportunity to be well manipulated.
Any more feedback is greatly appreciated while I'll concentrate on some storyboarding.
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Year 1: Unit 4
Psycho
Posted by
Leo Tsang
on
Wednesday, February 24, 2010
Alfred Hitchcock's timeless classic Psycho (1960), stands as the prime example in driving themes of horror and suspense.

The story follows secretary Marion Crane who, on the run after stealing money from her employer, stays at a remote motel run by a seemingly lone individual known as Norman Bates. We are eased into the world of Marion, only for it to abruptly end as the real horror begins at her brutal and unprecedented murder. The ambiguous nature of Norman Bates becomes all to unsettling as we slowly yet surely discover the truth of his farcade.



Psycho's success in driving a sense of tension and suspense throughout the film stems from the use of editing and cinematography. A series of lengthy still scenes dominate the pacing in building the tension and drama, only to be punctuated by unyielding scenes of brutality manipulated with a series of cuts and edits that masterfully heighten the absolute terror and horror - the shower scene being a prime example of this as our phantom appears from the nothingness to strike our heroine down, to the relentless pace of the iconic musical screeching.



Overall, Psycho remains as one of the most iconic movies of Hitchcock's collection. Its unconforming structure and masterful editing builds suspense and terror quite like no other.
The story follows secretary Marion Crane who, on the run after stealing money from her employer, stays at a remote motel run by a seemingly lone individual known as Norman Bates. We are eased into the world of Marion, only for it to abruptly end as the real horror begins at her brutal and unprecedented murder. The ambiguous nature of Norman Bates becomes all to unsettling as we slowly yet surely discover the truth of his farcade.



Psycho's success in driving a sense of tension and suspense throughout the film stems from the use of editing and cinematography. A series of lengthy still scenes dominate the pacing in building the tension and drama, only to be punctuated by unyielding scenes of brutality manipulated with a series of cuts and edits that masterfully heighten the absolute terror and horror - the shower scene being a prime example of this as our phantom appears from the nothingness to strike our heroine down, to the relentless pace of the iconic musical screeching.



Overall, Psycho remains as one of the most iconic movies of Hitchcock's collection. Its unconforming structure and masterful editing builds suspense and terror quite like no other.
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Year 1: Unit 4
Big Game Hunter Concepts #02
Posted by
Leo Tsang
on
Tuesday, February 23, 2010
Here are some sketches I've tried to capture the spirit of the BGH in a more stylised, exaggerated manner. With a more standard yet slightly exaggerated version on the left, and far more stylised 'toonish' adaptations towards the right.

Proud, pompous and well experienced in his art, yet ultimately ready to be ridiculed.
As of yet, I am favouring the bottom right most design as it captures the spirit of the BGH with a more distinctive and readible silhouette. Yet, I am keen to hear your thoughts and feedback as to which design is more headed in the right direction.

Proud, pompous and well experienced in his art, yet ultimately ready to be ridiculed.
As of yet, I am favouring the bottom right most design as it captures the spirit of the BGH with a more distinctive and readible silhouette. Yet, I am keen to hear your thoughts and feedback as to which design is more headed in the right direction.
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Big Game Hunter,
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Year 1: Unit 4
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