First introduction into using blend shape deformers using a head model. It seems a fairly straightforward process to grasp minus a few quirks that one has to be aware of. With a variety of uses, one can certainly see its potential when animating complex poses such as the face.
Blend Shapes Operation Order
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihlfW457nT0ed8roDaCeyLF2cXFuyucb0WIgQIAVisN0j8L_t82Jxl14RtTwYjC4YyL5cQZlqNqamkUCTnoq8xNtzEXv7tejEhMt06qSIBvaWq4ZxBixWlcx3nabc1LdsCSfj0C_lBxE4/s320/bshapeOperationOrder.jpg)
Mirroring Blend Shapes
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcyvTl1JAw3SffIVn-pxHxKkubsWjPObLj6q13NzXp3sB9ioqv0OIxQ1-1hjk5PhVbT6th0ZIb_v37im-PeORksg5W8TsKeNTpPgJPjlgKPjqo5gi-q7jvo4_Cbuamo9-pS_uJ_57t0cw/s320/bshapeMirror.jpg)
Correcting Blend Shapes (Positive + Negative)
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