First introduction into using blend shape deformers using a head model. It seems a fairly straightforward process to grasp minus a few quirks that one has to be aware of. With a variety of uses, one can certainly see its potential when animating complex poses such as the face.
Blend Shapes Operation Order
Mirroring Blend Shapes
Correcting Blend Shapes (Positive + Negative)
Blend Shapes Workshops
Posted by
Leo Tsang
on
Friday, April 30, 2010
Labels:
Blend Shapes,
Maya,
Workshops,
Year 1: Unit 6
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