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The baby is fully rigged and skinned, complete with controls. He actually has three forms with a a normal form, a single chainsaw form, to a finale of a double chainsaw form.
Normal form
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Single Chainsaw
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Double Chainsaw
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Front, Side and Back.
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Chainsaw Model
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The chainsaw animation is made similarly to the process of tank traps by using a nurbs circle as a path for the teeth to follow. Initially, I tried using a wire deformer which did not want to work for some reason, but eventually found the solution with the use of a mel script. Here I made made a quick experiment speeding up and slowing down the chainsaw animation. When it comes to animating the chainsaw fully, I'm hoping we can add some vibration to the chainsaw and perhaps motion blur when compositing.
I've also added the mouth interior to the baby, with some teeth and tongue. UVs are also laid out ready for texturing.
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Created an initial set of face blendshapes to convey the facial expressions of the baby.
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Made a quick test just experimenting with the facial blendshapes, so no subtle eye movements or blinks in this one.
And lastly, here are my initial attempts at texturing the baby focusing on the texture maps.
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Head UV
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Back to work! Meanwhile, be sure to check out the KLED Animations blog for info on the project.
4 comments:
Hey Leo - I know you're monstrously busy, but check out this post on the group blog:
http://ucarochester-cgartsandanimation.blogspot.com/2011/01/concept-artist-required.html
Both Jon Stewart and and Simon Holland have signed up for the gig and they've been asking after you by name to complete the trio...
Hi KLeo, just to second Phil, he beat me to the punch.
sorry Leo typo
Sounds interesting! I'll drop an email to Tom or something a bit later from the post.
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