Phew - its been a while since my last post as things have been busy over at KLED Animations, so forgive the lengthy post! We're nearing the end of the project as we the enter the final days so everyone's been working overtime to get things done. I've mainly posted my progress at the studio blog, but I also want to keep things updated here.
The baby is fully rigged and skinned, complete with controls. He actually has three forms with a a normal form, a single chainsaw form, to a finale of a double chainsaw form.
Front, Side and Back.
The chainsaw animation is made similarly to the process of tank traps by using a nurbs circle as a path for the teeth to follow. Initially, I tried using a wire deformer which did not want to work for some reason, but eventually found the solution with the use of a mel script. Here I made made a quick experiment speeding up and slowing down the chainsaw animation. When it comes to animating the chainsaw fully, I'm hoping we can add some vibration to the chainsaw and perhaps motion blur when compositing.
I've also added the mouth interior to the baby, with some teeth and tongue. UVs are also laid out ready for texturing.
Created an initial set of face blendshapes to convey the facial expressions of the baby.
Made a quick test just experimenting with the facial blendshapes, so no subtle eye movements or blinks in this one.
And lastly, here are my initial attempts at texturing the baby focusing on the texture maps.
Back to work! Meanwhile, be sure to check out the KLED Animations blog for info on the project.