Blend Shapes Operation Order
Mirroring Blend Shapes
Correcting Blend Shapes (Positive + Negative)
Here, they are able to inscribe letters on the mere width of a strand of hair.
The world's fastest organism also provides intriguing spore like visuals that are quite captivating.
In this final video, the use of sound, although abstract, certainly sets the tone and mood alluding to the fascinating space and visuals which we cannot see.
While these examples are intended for an older audience with a documentary style and aesthetic with narrative voice over, there is certainly inspiration to be found in the visuals and use of audio providing a mature presentation that remains dynamic and creatively engaging.
Additionally, my target audience will be of an undergraduate age group to capture a mature style and aesthetic that while educational, it will focus more on the visual experience to provide the opportunity for greater creativity; with possible cinematic approaches with dynamic camera movements and visuals. With some more research and concept ideas, I hope to resolve this approach.
Its a classic plot that is marred by pacing issues throughout, taking a while to get started as the miniaturisation process is meticulously portrayed step by step. A predictable turn of events and some poor dialogue do not help the overall experience either.
Despite this, the main attraction is the visuals once inside the body. There were some captivating moments with colour and light particularly with the oxygenation of cells, and the area of the brain tried to reflect an intriguing array of intertwining connections with pulsing lights. Although, I felt some other areas of the body could be pushed more on a conceptual level, and perhaps more generally it just needed to show more, with all bodily functions, cells and even organs.
Intriguingly enough, James Cameron is said to produce a remake of this film as one can certainly see its potential to produce some glorious visuals. An article even goes as far to suggest all the benefits such a remake could achieve from storytelling, characters and visuals. More can be read here.
Overall, while the story is forgettable, it is the very idea of delving into the sights and wonders of the human body that is the sole defining point of the film, which will likely continue to fascinate audiences alike.
“Meet Meline tells the story of a little girl whose curiosity is sparked by a mysterious creature as she plays in her grandparents’ barn.”
MEET MELINE : THE 3D ANIMATED SHORT FILM (by Sebastien Laban & Virginie Goyons)
There's a great 'making-of' video as well that illustrates each stage of production with clarity, much of which we will tackle right now for this project. From the screencaptures, it seems the majority of the animation was made in Maya, where some great examples of Previs are shown, along with a glimpse into the actual animation process beginning with linear keyframes. Its an inspiring example of the hard work and dedication necessary into bringing such a project to life.
Our client, Dr. Peter Klappa, has requested one of 4 possible scenarios concerning the biological world of cellular development, or part of the development cycle of either a slime mould, mushroom fungi or ferns.
I am yet to make a decision on which scenario I will pursue, but I hope to make an informed decision soon enough with some more research.
Its an exciting project as much as it is daunting, where one must certainly keep on top of things throughout to succeed. Here's hoping the last 5 weeks will be a good one.
For some reason, Maya kept crashing when trying to mirror the joints for the Object Exchange arms for no reason whatsoever. It seemed to be fine for the body rig if I remember correctly. Anyone else experience a similar problem?
Despite the amount of time spent over a lightbox, I've certainly enjoyed the process of animation as the one feels a great sense of satisfaction when it all comes together; nothing quite compares to feeling of seeing a character you designed come to life on the big screen. Needless to say, I have developed a huge respect and appreciation towards the world of animation as a whole, requiring vast amounts of talent and dedication that is truly remarkable. I've learnt a great deal in this project, which I can hopefully take further and build upon improving my approach to animation as whole.
Here is a second version of my animatic to experiment with sound, it also includes the brief opening frames of my animation as I've still working on it.
With some finer tweaks as well as more sound effects should help round out the sound as a whole. Eager to hear your thoughts.
Toy Story struck a chord with audiences as Woody, Buzz and all the characters were believable where their presence is strongly felt. The simple yet effective three act story structure allows for a very clear and satisfying resolution. Both the original and sequel are often cited as one of the best movies of all time, receiving a 100% 'Certified Fresh' award on Rotten Tomatoes and deemed a must-see by the British Film Institute as one of top 10 films to see by the age of 14.
While Toy Story marked a great step into the world of digital animation, John Lasseter (animator and Head of Pixar Studios) himself states that successful CG animation derives from the very same basic founding principles of all animation; from drawing and a fundamental understanding to traditional animation techniques, to film grammar with shot compositions and storytelling with a three act story structure.
John Lasseter Q&A Any advice for aspiring animation student?
Overall, Toy Story is one of the finest examples of CG animation to date leading to a revolution in the entertainment and animation industries respectfully, as computer animation became recognised as credible form of animation and a popular form of mainstream entertainment in feature films.
Set in a world where cartoon characters interacted with human beings, the plot follows a private detective who investigates a murder involving a famous cartoon character known as Roger Rabbit.
Not only did the film bring life to one of the most iconic animated characters including Jessica Rabbit, the film also featured cameos from many famous cartoon characters including Mickey Mouse to Bugs Bunny and Daffy Duck to Donald Duck; the only film to feature Warner Looney Tunes and Disney characters together.
Bugs Bunny and Mickey Mouse
Donald Duck and Daffy Duck
The impact of the film marked a resurgence into the American Golden Age of animation, where previously the world of animation suffered a lull during the 1970s and 1980s. With the passing of Walt Disney himself in 1966, even The Walt Disney Company was questioning the future of a animation. The risky venture of Who Framed Roger Rabbit, provided the breakthrough in animation that was needed in reviving a global interest and new-found recognition into the world of animation.
Without its presence, animation would simply not be the same as it is today in regards to the techniques developed and the revived prominence into the entertainment industry as feature films.
Being the very face of Studio Ghilbli, My Neighbour Totoro is considered one of Hayao Miyazaki's greatest films with universal acclaim. The story follows two wonderful daughters living with their father in a rural village of Japan, where they encounter a range of friendly wood spirits and the one known as Totoro. Its a delightful plot that will certainly bring a smile to your face.
Made in 1988, the animation and visuals are truly exceptional, with characters moving alive with purpose and charm over lovingly painted backgrounds. The two daughters, Satsuki and Mei, are definite highlights being simply adorable as they capture the blissful innocence and magic of childhood reminiscent in all of us, perhaps more than any other of Miyazaki's films.
Where Disney Animation techniques refers to the use of exaggeration to personify their characters, the animation techniques adopted in Miyazaki's films move with a deliberate economy of movement, a certain grace and stillness that provides a much more personal experience to the character that are meant to be savoured. A prime example is the scene where Totoro is introduced to an umbrella, the animation pausing to hold on the characters with secondary movements relishing and savouring the moment in its entirety.
Another example is when Mei meets the forest spirits for the first time as she squats moving with only a subtle blink of the eye.
Overall, My Neighbour Totoro is an exceptional film capturing the imagination and wonder of childhood with such innocence that is simply awe inspiring - a must see of Miyazaki's films.
On a side note, the character of Totoro also makes a cameo appearance in the upcoming Toy Story 3 (seen in the trailer 0:48 seconds in), as John Lasseter and Miyazaki are more than acquainted when Miyazaki makes a surprise visit to Pixar studios.
While working on the many drawings of my animation (about half way), I've been listing to The Animation Podcast by Clay Kaytis, an animator at Walt Disney Animation Studios. The podcast dates back to 2005 featuring interviews with some of the great animating legends such as Andreas Deja and Burny Mattinson. Not only is it most insightful, but it is simply fascinating and a joy to listen to hearing all their wonderful stories in experiences in the world of animation.
One show features stop motion animator Ray Harryhausen, where he talks about his introduction to stop motion animation and his works such as Jason and the Argonauts with the famous skeleton battle. Another even features a recorded lecture from Milt Kahl, one of Disney's very own nine old men!
For those interested more in the CG side of things, Eamonn Butler, animation supervisor on 'Chicken Little' and 'Reign of Fire', explores his experiences in the industry and the important relation between 2d animation and 3d animation.
Overall, its a fantastic podcast and one well worth listening too. Updates tend to be a bit on the slow side but the great archive of previous shows are more than brilliant - I recommend starting from the beginning show and moving on from there. You can listen to them all on their main site:
What better way to get inspired than with the wisdom of some great animation legends talking soothingly in the background... enjoy!
Some areas need a little refining such as the conflict between snowman and fridge, as well as giving much more movement into the refrigerator as he still feels a little static at this moment - though I am confident these can be resolved. Most importantly, the structure and pacing seems intact which will hopefully give the desired effect on an audience.
I decided to keep the initial shots of the snowman outside to help establish the space and characters of the story i.e. snowman is outside with the fridge inside as shown in the window. While additional shots amongst the action help vary the pacing and camera angles within the animation for a more dynamic effect.
In contrast to the snowman, the unappealing aesthetic being full of rust and mould will further deter audience sympathies to the cantankerous fridge as he refuses to aid the snowman's plight (and perhaps relishing it), making his untimely end feel 'just' in a sort of 'serves him right' fashion.
I've decided to stick with the cute approach of the snowman to not only further contrast the cantankerous refrigerator, but to also maximise the story as audience sympathies with his demise will lead to a greater sense of poetic justice as the fridge also receives a 'shocking' end.
Additionally, the simple clear approach will also ensure I won't fall fault of complexity when animating each hand drawn frame.