Over the past week of the Easter break, I've been predominantly getting the character Volan up to speed with his completed model and rig in place. All that is left is to complete the texture which I will carry out in conjuntion with the texturing of the environment.
A system of skin weights and follicles are used to keep the various layers of props in place, where IK/FK switching is also avaliable for the legs. UVs are also laid out, allowing for the transfer of texturing in the near future.
Blendshapes have been created for facial movements, with a squinting expression shown below.
Testing the capabilities of the rig with some quick posing helped to expose any errors and allow for refinements where necessary.
With Volan predominantly complete, he can now move into the world of the environment which will help to realise the design of the island as a whole.