Showing posts with label Game Modelling. Show all posts
Showing posts with label Game Modelling. Show all posts

The Marksman's Insight - Team Fortress 2

Check out one of my latest projects over at the Steam workshop, creating items for Team Fortress 2 - Rate and favourite!

The Marksman's Insight


Head over to my main blog for a more detailed look.

Game Modelling - UVs

With our game model character completed, we have also laid out UVs with Game design principles in mind. Namely, the UVs are combined together on a single sheet where repeated parts such as hands and shoes are left overlapping to mirror, effectively maximising texture space.


Game Modelling - Body

With the head of the Games Model completed, we have moved on to create the body of the character following the same principles as before, where the model is not smoothed relying on the softening/hardening of normals. Additional faces are also given to areas of particular deformation.





Game Modelling - Head #02

We have continued modelling the game model head adding the final details such as the ear and hair. With a low poly model, much of the detail will come from texturing and normal maps.





Game Modelling - Head #01

Modelling for games can often impose a budget to the amount of faces/polygons one can use at their disposable. The polygon model will not be smoothed, allowing for the use of triangles in the geometry to maximise efficiency. Additionally, softening/hardening the edge of normals are used to complete the model.

Here, we have begun to model a head with the above principles of game modelling in mind.