Showing posts with label UV Layout. Show all posts
Showing posts with label UV Layout. Show all posts

Game Modelling - UVs

With our game model character completed, we have also laid out UVs with Game design principles in mind. Namely, the UVs are combined together on a single sheet where repeated parts such as hands and shoes are left overlapping to mirror, effectively maximising texture space.


Maya Character Workshop #03 - UV Layout

Here we have laid out the UVs for the character ready for texturing. Learning new techniques such as unwrapping and relaxing UVs will prove invaluable in future.








Body and Head UV map.