Maya - Matchmoving #2 - 4

Continuing our matchmoving workshops, we've begun to track some live scenes using Autodesk's Matchmover. Essentially, the camera tracking data is translated from Matchmover to Maya, allowing one to construct proxy environment and place new objects into the scene with the confidence that it will appear correctly in shot.

We experimented with a number of methods from:

Autotracking (added sphere)

to manual tracking method known as Target Tracking (added sphere)

to a Masked Auto Tracking method, requiring one to maintain the mask throughout the scene (added wind-up Key).


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