Remember this guy? Well, we've now got round to modelling a hi-res version of the character. Where there were limitations to the earlier games model, it is now a case of maximising detail when necessary, adding additional faces that will be eventually smoothed. Of course, the flow of geometry is still important and must be considered carefully.
Front, Side, Back.
Hi-Res Model - Head
Posted by
Leo Tsang
on
Monday, May 23, 2011
Labels:
Hi-Res Model,
Maya,
Workshops,
Year 2: Unit 4
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