Some developments with the character design project. Refer to character profiles/narrative and previous character designs.
Following my previous designs of Hero, the main emphasis was to keep his cybernetic parts visible rather than hidden, as this is his defining characteristic. As such, two main designs have developed including a casual appearance with a simple tank top and trousers, to a battle attire where Hero would suit up for battle with a chest and back armour piece. I've also designed the expression sheet for Hero displaying his range of emotions. However, I made the mistake of covering a broad range of emotions rather than the particular ones he would express, so the bottom row of expressions are 'extreme' exceptions.
Sidekick - 'Servo'
I decided to use a spherical form for the sidekick to contrast the two humanoid characters. As such, it is necessary to capture some extra details that would help add to his round silhouette.
The centre/energy core of Servo will act as his 'eye', twitching and refocusing similarly to a camera lens for added expression and personality. The exterior panels will also animate to further emphasise his expression. Another concept I'm beginning to explore includes a small mechanical limb that retracts from the bottom, allowing Servo to interact with the environment in assisting Hero.
Villain - 'Empress'
Defining the villain as a cold, calculating and regal Empress, I've tried to capture this in her design with her cybernetic implants. I've struggled with this character so far, with the designs being too busy and quite simply not intriguing enough to capture the power and awe of a villain. Needless to say, the character needs some work, where Justin has further suggested going back to the basic shape of the character to capture the weight and intent, while also considering some of the lore and meaning behind her character to better influence the design as a whole. Hopefully, I will be able to achieve this.