Maya Dynamics #09

Some more dynamics before the holidays, introducing soft/rigid bodies with a few scenarios; a chain, Newton's cradle, earring and catapult.

I tried increasing the gravity magnitude setting as it seems to work better in creating less floaty movements, though in hindsight I think I could have pushed it more for some of them. Newton's cradle also took some tinkering to get right, as it seemed to have a mind of own when the balls struck one another. Other than that - it was an amusing case of trial and error to get the catapult to hit its target.


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