Maya - Normal Maps

As part of our workshops concerning Game Modelling, we have begun to look at the potential of Normal Maps to significantly increase the level of detail with texturing. A flat plane with low geometry can give the impression of depth and detail with the use of normal maps. However, they lose their effectiveness when viewed at extreme angles.


tutorphil said...

any use?

tutorphil said...

Leo said...

Interesting, especially the 'Draw your Timing' thing using Maya's Fcheck:

As well as the 'Perfect Imperfection' post analysing the movements of footage.

Thanks for the links Phil :)

Post a Comment