Showing posts with label Carnival Scene. Show all posts
Showing posts with label Carnival Scene. Show all posts

Carnival Final Scene

Here is my final scene for Unit 3, turning the traditional view of a fun inviting carnival, into a unsettling and eerie one.

Final Scene


Digitally Painted Background


Beauty Pass


ZDepth Pass


Digital Set

Textures

Here are some of the textures I created for my scene.

Banner texture + bump


Banner Signs texture + bump


Tower Slide


Ferris Wheel



Large & Big Top Tent


Tileable texture for ground

Carnival Scene Progress #2

Either way, I felt the lighting in general was off in terms of setting the tone and atmosphere of the scene. It didn't help either where textures were still looking basic and simply wrong in some cases. Thus, some reading of books and the net with informative guides helped me understand some basic key elements in lighting a scene, with 3 point lighting compromising of a key light and secondary lights to lift harsh shadows. I also turned off the default lighting and switched to mental ray renderer as well.

The image maybe a little dark, but here I have initially set 3 point lighting in place using directional lights, to establish the natural lighting of the scene, as well as the tone and atmosphere. Being at night with little moonlight, I sort of tried to imagine myself in the scene and what it would be like if all artificial lights were turned off. With this, I've also established an initial spot light for the main artificial light a top the foreground pole.


The addition of the coloured cable lights compromising of a lambert glow material and a few coloured spot lights, as well as some further refinements in textures with adjustments and bump mapping, really starts to set the scene becoming much closer to my desired look.


Its still not quite finished yet with the ground needing some attention, some objects needing some materials and of course background painting to complete the scene. But it has surely come quite some way from my initial lighting and texturing attempts.

Carnival Scene Progress #1

These past few days, I've been working away trying to complete my scene. Its been pretty tough getting elements in my scene the way I want them, particularly with texturing and lighting which is not only quite time consuming, but absolutely essential in achieving a good desired quality.

I began by applying a basic textures to the scene to review results so far. Some elements are stretched where others feel a little out of place particularly the two tents which conflict in style and aesthetic.


With some basic textures in, I began experimenting lighting my scene. Here two area lights with a glow are used to represent some of the cable lights, and although it achieves the right glow and colour, it starts to bleach out the rest of the scene.


Here I used a lambert glow on the cable light instead which does not bleach the scene out, yet feels a little lacking compared to the previous area lights as before. Perhaps combining the two with only one or two coloured area lights may be the best result between the two.


At this stage, I'm not entirely satisfied with the look and feel of the scene, with some more work in lighting and textures needed.

Early Scene

With models completed, I have been setting up my scene as to my original concept. Its been a bit tricky with the angle and positioning of the camera, but I think I've managed so far. Still need to position the light bulbs in a bit.



Here I've also thrown in my original concept painting as a quick backdrop to get a better feel for the scene, with a texture of thrown on the tent which I was experimenting with. With general lighting and some more base textures set up, I believe this will help in the next stages of this piece.



Would be good to hear any thoughts and feedback in these early stages. Though I need to push on in texturing, as I'm realising the pipeline of design and timing thus far.