The final result for the last project of the first year here at UCA Rochester. The life cycle of a Ling Zhi mushroom.
HD is available at Vimeo!
Ling Zhi Mushroom Life Cycle from Leo Tsang on Vimeo.
Youtube HD also available!
I am pleased with the results with what I have managed to achieved in just 5 weeks. The days were short and the nights grew long, but everything came together in the end. Despite the evil projector throwing a blue screen of death during my animation (twice this has happened now!), I am glad it was well received and that our client, Dr Klappa, also seemed to like it.
I think a well earned break is in order, though I will pop back on here from time to time, as well as not forgetting that the summer project now rises on the horizon...
Final Animation - Ling Zhi Mushroom Life Cycle
Posted by
Leo Tsang
on
Sunday, May 30, 2010
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Art of Ling Zhi Mushroom Life Cycle
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Leo Tsang
on
Sunday, May 30, 2010
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Update + Brand Identity
Posted by
Leo Tsang
on
Thursday, May 27, 2010
Its been a while since my last post as I've been a busy bee getting everything done. All the scenes are textured and rendered, and am now well into the stages of compositing. I would have liked to have updated here more but I guess I've been stretched with ever dwindling time. Here are some renders of scenes which are ready to go to compositing.
Opening

Basidiospores

Final Scene

Here are my designs for the DVD label, cover and brand identity. I've maintained the title of 'Leo Tsang Design' following the name of the blog, and tried to develop a simple yet recognisable icon with a my initials within the 'D' of design. As such, I settled on the use of the icon alone across my designs. With the DVD label and cover, I wanted the capture the world of my animation which I felt my original concepts portrayed best.


Opening

Basidiospores

Final Scene

Here are my designs for the DVD label, cover and brand identity. I've maintained the title of 'Leo Tsang Design' following the name of the blog, and tried to develop a simple yet recognisable icon with a my initials within the 'D' of design. As such, I settled on the use of the icon alone across my designs. With the DVD label and cover, I wanted the capture the world of my animation which I felt my original concepts portrayed best.



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Year 1: Unit 6
Basidiospores Scene Progress
Posted by
Leo Tsang
on
Sunday, May 23, 2010
Made some progress on the growth of basidiospores scene, I think I got the animation right now I just need to work on textures and lighting. I've also added the spore flight scene to the playblast below help establish the transition between the two scenes.

The UVs are now working correctly with the joints and blend shapes. As Alan pointed out earlier, be sure to lay out the UVs and clear the history BEFORE binding joints, otherwise the UVs will go quite mad.

The UVs are now working correctly with the joints and blend shapes. As Alan pointed out earlier, be sure to lay out the UVs and clear the history BEFORE binding joints, otherwise the UVs will go quite mad.
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Year 1: Unit 6
Opening Scene Progress #2
Posted by
Leo Tsang
on
Saturday, May 22, 2010
I've been working away at various scenes of the animation, but here is an update on the opening scene.
Quick playblast of the scene so far:
I think I'll add some more texture variation to the grass, and hopefully the background will be blend better when compositing in after effects.
Mushroom Model

My photos taken of the Ling Zhi mushroom served well in creating the textures for the mushroom. I've also painted over the textures for a more stylised aesthetic similar to my earlier concepts.
Initial Renders


Some refinement is necessary as I am yet to establish the appropriate lighting which I'm having difficulty with. The scene is set during the day, perhaps afternoon - any pointers in lighting would be greatly appreciated. But I hope this begins to achieve the slightly painterly feel reminiscent to my earlier concept pieces.
Back to the pits!
Quick playblast of the scene so far:
I think I'll add some more texture variation to the grass, and hopefully the background will be blend better when compositing in after effects.
Mushroom Model

My photos taken of the Ling Zhi mushroom served well in creating the textures for the mushroom. I've also painted over the textures for a more stylised aesthetic similar to my earlier concepts.
Initial Renders


Some refinement is necessary as I am yet to establish the appropriate lighting which I'm having difficulty with. The scene is set during the day, perhaps afternoon - any pointers in lighting would be greatly appreciated. But I hope this begins to achieve the slightly painterly feel reminiscent to my earlier concept pieces.
Back to the pits!
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Ling Zhi,
Maya,
Opening,
Previs,
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Year 1: Unit 6
After Effects Workshop
Posted by
Leo Tsang
on
Saturday, May 22, 2010
The results of some After Effects workshops, including a title screen created with several layers of clouds and 3D cameras, to compositing with various blending modes and effects with an example of the human lungs.
It was fun to learn, where I am certain this new understanding in After Effects will come of great use when compositing final animations.
It was fun to learn, where I am certain this new understanding in After Effects will come of great use when compositing final animations.
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Year 1: Unit 6
Life Drawing #12
Posted by
Leo Tsang
on
Tuesday, May 18, 2010
The penultimate life drawing session before the end of the first year, with two extended studies of a lying down figure wrought with foreshortening and a challenging perspective.



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Life Drawing,
Year 1: Unit 6
Spore Scene Progress
Posted by
Leo Tsang
on
Tuesday, May 18, 2010
This particular scene covers panels 2:5 - 2:7 of my storyboard, involving the flight of spores. As the camera pans, we follow the central spore that will begin its growth. The movement and timing is aimed to fit the pace of the music.

For the spores, I intend to have a few hair like features protruding outwards similar to my previous concepts. I believe a fur could work but I wondered if this will animate subtlety to fit with the movements? Either way, its something I need to experiment with but any suggestions would be great.

For the spores, I intend to have a few hair like features protruding outwards similar to my previous concepts. I believe a fur could work but I wondered if this will animate subtlety to fit with the movements? Either way, its something I need to experiment with but any suggestions would be great.
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Year 1: Unit 6
Opening Scene Progress
Posted by
Leo Tsang
on
Tuesday, May 18, 2010
Updating my progress with the opening scene, covering panels 1:1 and 1:2 of my storyboard. Things are taking longer than I would like, so I hope to speed things along in the coming days.

For the grass I've used a paint effect which I hope is fine as it seems to work pretty well, and that it would be a bit of a time sink to painstakingly model and animate individual models of grass. With the grass in the direct foreground, I hope to render this out separately to be able to create a focus pull transition to the mushrooms in the midground, where the background will be filled with a matte painting.
Here I've modelled a few variations of the Ling Zhi Mushroom to populate the scene.


For the grass I've used a paint effect which I hope is fine as it seems to work pretty well, and that it would be a bit of a time sink to painstakingly model and animate individual models of grass. With the grass in the direct foreground, I hope to render this out separately to be able to create a focus pull transition to the mushrooms in the midground, where the background will be filled with a matte painting.
Here I've modelled a few variations of the Ling Zhi Mushroom to populate the scene.


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Year 1: Unit 6
Jiggle Deformers
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Leo Tsang
on
Saturday, May 15, 2010
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Year 1: Unit 6
Render Layers
Posted by
Leo Tsang
on
Saturday, May 15, 2010
Outputting and compositing Render layers including, diffuse, specular, ambient occlusion, flat colours, shadows and beauty passes.
Basic software passes

Using Render Layers

Using Render layers again and compositing in After Effects

Basic software passes

Using Render Layers

Using Render layers again and compositing in After Effects


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Year 1: Unit 6
Non Linear Deformers + 3D Felix
Posted by
Leo Tsang
on
Saturday, May 15, 2010
Short workshop experimenting with Non linear deformers, one can certainly start to see their potential for some organic shapes and movements.

Introduction to rendering in 3D. You'll need red/blue lenses to see their effects in the image below.

Introduction to rendering in 3D. You'll need red/blue lenses to see their effects in the image below.

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Year 1: Unit 6
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