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The UVs are now working correctly with the joints and blend shapes. As Alan pointed out earlier, be sure to lay out the UVs and clear the history BEFORE binding joints, otherwise the UVs will go quite mad.
Copyright © 2009-2015 Leo Tsang - CG Arts & Animation
3 comments:
Looks great Leo, love the movement and music, what did you use to animate, a simple rig or blend shapes? I'm using blend shapes and hoping they will work well like this
Thanks Jordan, yeah I just made some quick joints and painted some skin weights for the swaying movement. Along with a simple blend shape for the growth of the head. Just be sure to layout UVs first and clear the history before binding the joints.
Hey Leo - really like the gentle swaying motion - nice and subtle.
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