I've been rethinking over my story these past few days as my earlier ideas seem to be somewhat amiss. Its been difficult really as I guess I've tried to push the conceptual side of things too much in contrast to the aims of the brief of a 3 act storytelling. As such, here are some new ideas I'm trying to resolve. Objects are Big Game Hunter, Deck Chair and Castle.
One idea is to have a showdown scenario between the big game hunter and deck chair, using a series of cuts to highlight the characters nuisances for comedic effect e.g. the winkle of a moustache, a twitch of a brow etc. The Good, the Bad, the Ugly serves as a perfect scenario.
Of course, most of this will depend on the embodiment of the character which I'm thinking of a typical gentlemanly stereotype to contrast the absurdity of his confrontation between a deck chair, with the iconic pith helmet and moustache.
Although quite awful to watch, this video captures the typical big game hunter bravado I am thinking of.
Another idea came to mind with some further research, is the big game hunter having devised some sort of elaborate trap, lies in wait in a what is known as a pop up blind.
The shape or form of the popup blind in general could be a mere sand castle to blend into his surroundings of the beach for further comedic appeal. As he waits, a lengthy amount of time passes before the resolution of the final act.
I still have a number of things to resolve namely the final act to bring such a setup to a conclusion, whether the BGH succeeds or how he ultimately and in an absurd way fails to a deck chair. But I thought I get my ideas up now and see what feedback I can get, better here than stuck in my head.