Pixar's Toy Story (1995) marks the first success of CG animation as a full feature length film. Its universal success laid the foundation for Pixar Studios to create many more successful CG animation films including the sequel Toy Story 2 (1999), The Incredibles (2004) and the most recent Up (2009).
Toy Story struck a chord with audiences as Woody, Buzz and all the characters were believable where their presence is strongly felt. The simple yet effective three act story structure allows for a very clear and satisfying resolution. Both the original and sequel are often cited as one of the best movies of all time, receiving a 100% 'Certified Fresh' award on Rotten Tomatoes and deemed a must-see by the British Film Institute as one of top 10 films to see by the age of 14.
While Toy Story marked a great step into the world of digital animation, John Lasseter (animator and Head of Pixar Studios) himself states that successful CG animation derives from the very same basic founding principles of all animation; from drawing and a fundamental understanding to traditional animation techniques, to film grammar with shot compositions and storytelling with a three act story structure.
John Lasseter Q&A Any advice for aspiring animation student?
Overall, Toy Story is one of the finest examples of CG animation to date leading to a revolution in the entertainment and animation industries respectfully, as computer animation became recognised as credible form of animation and a popular form of mainstream entertainment in feature films.