In our second texture workshop, we looked into the process of creating textures using filters as a starting base. Its quite surprising the array of different surfaces and textures you can create with filters alone, which can work without the need of photos. Though, when combined with particular surfaces of photos with further manipulation, one can achieve some pretty pleasing and unique results.
Rusted Metal texture
Gravel type texture
I'm quite pleased with the results, though I hope the textures work convincingly enough to convey the intended material especially when used in Maya.
Filter Textures
Posted by
Leo Tsang
on
Sunday, December 13, 2009
Labels:
Textures,
Workshops,
Year 1: Unit 3
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