Maya workshop covering additional options in texturing.
Texturing a single plane with a double-sided shader.
X-ray effect created using a Surface Shader material.
Water droplets made from a blinn material.
Red blood cells texture created using a layered Shader.
Texturing Workshops
Posted by
Leo Tsang
on
Friday, January 15, 2010
Labels:
Maya,
Workshops,
Year 1: Unit 3
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