Ultimately, I'm settling on the idea of basing my essay on Valve's 'Team Fortress 2', a multiplayer first person shooter with a very distinct art style. Undergoing 10 years of design and production before finally releasing in October 2007, the game's visual style has changed dramatically over development.
Early Development
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Final Result
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The core design philosophy of Valve is very inspiring going into great depths with their design and aesthetic choices. To this day, Valve has continued to support Team Fortress 2 with substantial updates that radically change the state of play, as well as producing a number of film shorts in bringing life and character to the game.
Valve fortunately keep a blog exploring some of their creative processes that are very insightful. You can find it here at http://www.teamfortress.com/.
Any thoughts are most welcome.
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