Getting more used to the process of modelling and UV mapping now, still takes a while though! Fortunately, the problems I encountered I managed to resolve by some forms or means of another - particularly some rogue UVs not wanting to map correctly. I occasionally encountered a problem when bevelling edges after extruding, seems the geometry went a bit odd in some cases (despite looking natural) that stopped some edges from bevelling.
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Look forward to the next stage of completing the scene!
1 comments:
Good job Leo
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