Getting more used to the process of modelling and UV mapping now, still takes a while though! Fortunately, the problems I encountered I managed to resolve by some forms or means of another - particularly some rogue UVs not wanting to map correctly. I occasionally encountered a problem when bevelling edges after extruding, seems the geometry went a bit odd in some cases (despite looking natural) that stopped some edges from bevelling.
Look forward to the next stage of completing the scene!
Street Scene - UV Mapping #2
Posted by
Leo Tsang
on
Sunday, November 08, 2009
Labels:
Maya,
Street Scene,
Year 1: Unit 2
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1 comments:
Good job Leo
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