Finished my essay a few days ago, thought I make a quick post about it. My essay explores the production design of Valve's 'Team Fortress 2', a classed based multilayer game released in 2007 as part of the Orange Box package. Since the games' release, there's been a total of 97 updates for the game, 97! That's roughly one update per week - talk about supporting your product.
As mentioned before, the visual style changed dramatically throughout development, later favouring a cartoon 50s - 60s industrial look with key design and gameplay issues in mind, such as the need to quickly identify character classes from each other. Thus, some areas I looked at was their inspiration for the art style such as rim highlighting, character design lead by silhouettes and impressionistic environments.
I'm a little up on the word count, which I hope is fine. Other than that, I quite enjoyed writing the essay learning the way in which Valve approach their games in production design.
Essay Update
Posted by
Leo Tsang
on
Wednesday, November 25, 2009
Labels:
Essay,
Team Fortress 2,
Year 1: Unit 2
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